
Celen Guyver
Justified Chaos
0
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Posted - 2012.07.26 04:08:00 -
[1] - Quote
Marzuq wrote:Whar Target wrote:Did you seriously make a thread to state that two battlecruisers are able to kill frigates and cruisers and this somehow makes them OP? Wtf?
Just no...all around just no..
Nuets are the primary defense against being swarmed by frigs, and most importantly, the main reason for people to think about cracking open that wallet and buying a bigger ship. Over half the players you run into in low sec are in frigates, not because they offer some tactical advantage, but because they are scared to fly a real ship.
As far as balance between the different races BC's, that's slated to be addressed, so nothing to talk about there. Lasers with scorch give autocannons a run for the money any day.
And a power grid nerf on minmatar? You must want artillery removed from the game because even with AWU5 there are minmatar ships that need multiple power grid mods to fit the max size artillery as well as a tank and prop mod, so no, I don't think they need a PG nerf at all.. Also look at the range on autocannons with a given ammo when you consider the paper dps. At one falloff it's half the paper dps.
TLDR OP is an amarr pilot and seemingly one who has an aversion to flying man-ships (BC+) and this has caused him to request bc nerfs. Why does a Hurricane be able to fit 220mm's, 1600mm, and 2 medium neuts. While a Harbinger can only fit 1600mm's, FMPs, and not have enough fitting to use its utility high? You worry about artillery, but what about Amarr with beam lasers, you hardly see any ships fit those do you? The harbinger doesn't work with beams, while your hurricane can. How is that fair? The beam harbinger can't even fit a single ounce of tank that the hurricane can with artillery. Either Amarr should be given more powergrid, or minmatar needs a reduction to balance the field. Sure scorch makes pulses good, but compare beam lasers to artillery, its no contest. Minmatar outranks amarr is several categories. Superior Frigates Superior Cruisers Superior Destroyer Superior Battlecruiser Battleships are more or less equal in ways Works well in solo and gangs What does Amarr have? Better capitals. Sucks for solo pvp. Hence the term "Winmatar". This just sealed your fate. You're completely clueless, as evidenced here.
The reason we dont see beam lasers often is because nobody wants an armor-based sniper hac or battlecruisers. When a frig lands on you, you're too slow to leave. The zealot is still extremely popular regardless of this, mainly because of how fast it is and how many lowslots it has. Also, if you think the harbinger can't fit a harder tank with beams than the hurricane can with artillery - you need to work on your fitting skills. Artillery is preffered because it has alpha. If you dont need alpha, beam lasers all the way.
Saying scorch is just "good" is also a massive understatement. Enjoy your 100% dps at point range wherein that cane is struggling to get 50%.
Minmatar does NOT have superior frigates. The wolf and jaguar are both very strong - slightly stronger than the retribution, whereas the new vengeance can definitely compete. The punisher outdoes the rifter in brawling, only being worse at catching inties due to the rifter ability to fit a shield tank. The slicer is the far superior frigate in the hands of a good pilot, destroying the firetail no contest in every role. The sentinel wrecks the Hyena at every turn. The crusader/malediction are superior to the claw/stiletto, the only exception being the stilettos large amount of midslots.
Minmatar does NOT have superior cruisers. The rupture may outclass the omen - but the arbitrator is far more useful than anything the minmatar can field. The zealot is easily just as good as the vagabond, if not better in most situations, and the sac is so specialized that you cant even really compare it. The zealot outdoes the Muninn and the Vaga - with the exception of volley damage. The loki is likely better than the legion in most scenarios, but far less effective in armor fleets. Saying the curse isn't more useful than the rapier/huginn is also borderline autistic, whilst the pilgrim is again extremely specialized.
Destroyers I will concede, the fact of the matter is the coercer cannot match up to the thrasher, and sabre is alone in it's dominance.
Battlecruisers only SLIGHTLY favor the minmatar. The harbinger is only slightly worse than the hurricane due to the cane's versatility. It can compete, but not best other ships in the armor role, and can also fly with a shield tank. The harbinger can also do this, but not as well. The cyclone is quite a bit better than the prophecy, but only in small gang scenarios where it's tank can be utilized. The absolution is competitive and far better than the sleipner in a fleet role, whilst the damnation can hang around a fight - the claymore cannot. The tornado is only better than the oracle due to it's alpha, which just happens to be catching stupid people by surprise again and again. Not the fault of the devs - the fault of the players.
Saying that battleships are equal is so incredibly wrong that it's not even quantifiable. The geddon destroys all of the minmatar battleships. The abaddon destroys all of the minmatar battleships. The apoc destroy all of the minmatar battleships. The redeemer destroys the panther. Amarr can tank far harder, do more or equal damage, have incredible range, even greater sniping power (aside from alpha). Your statement is not even on the edge of being reasonable.
As a last note, saying the amarr have "better capitals" is a massive understatement. The nidhoggur can't even come CLOSE to the archon in ANY scenario that doesnt include repping pos shields. Don't even try it. The archon outperforms it everywhere. The nag is not even on the same playing field. The hel is godawful, and not even worth spending half the isk it currently costs. |